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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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fae70349
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2021-11-23T10:33:12
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Fix warnings: static, include, un-initialized vairables
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d4e1b497
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2021-08-01T09:15:26
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unix: OpenURL: Move unsetenv above vfork
From the vfork manpage:
> The vfork() function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.
unsetenv is still called inside a child process, so it does not
influence the rest of the application.
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9b7b9287
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2021-07-31T23:28:41
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Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
This fixes https://github.com/libsdl-org/SDL/issues/4565
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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ee56090d
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2020-10-05T15:03:44
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url: Cleanups and compiler warning fixes.
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77c9d73b
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2020-10-05T11:30:33
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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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