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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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392f3882
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2022-09-20T22:45:24
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N3DS: Use SDL_Sensor instead of Joystick sensors.
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2c518747
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2022-09-27T09:56:02
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Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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3180ba81
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2020-04-08T08:34:27
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First pass at Windows sensor implementation
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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91820998
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2018-10-28T21:36:48
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Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
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c6647bf9
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2018-08-21T17:24:12
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Added the iOS sensor implementation
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3e5dbc69
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2018-08-21T13:29:21
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Added a dummy sensor driver
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7c3040e0
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2018-08-21T12:11:34
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First pass on the new SDL sensor API
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