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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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f317d619
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2022-07-01T13:59:14
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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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c93e5520
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2022-02-04T20:03:50
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minor update to winrt/SDL_sysurl.cpp
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
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15ebad6e
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2022-01-22T13:31:11
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emscripten: Implement SDL_OpenURL
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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fae70349
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2021-11-23T10:33:12
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Fix warnings: static, include, un-initialized vairables
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d31251b0
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2021-11-21T22:30:48
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use SDL's functions version inplace of libc version
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839ca0ea
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2021-11-03T16:35:24
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SDL_OpenURL (macOS): try to open path if the url cannot be opened (#4830)
* SDL_OpenURL (macOS): try to open path if the url cannot be opened
* SDL_OpenURL (macOS): use CFURLCreateWithBytes & LSOpenCFURLRef to correctly escape input
* fix type casting + indentation
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d4e1b497
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2021-08-01T09:15:26
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unix: OpenURL: Move unsetenv above vfork
From the vfork manpage:
> The vfork() function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.
unsetenv is still called inside a child process, so it does not
influence the rest of the application.
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9b7b9287
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2021-07-31T23:28:41
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Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
This fixes https://github.com/libsdl-org/SDL/issues/4565
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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7c4d20cf
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2021-02-12T23:57:43
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Fix for dolcesdk
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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265a1cc9
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2021-01-05T15:50:02
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use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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59022829
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2020-10-11T17:32:32
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riscos: Implement SDL_OpenURL()
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46274269
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2020-10-06T00:42:17
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url: WinRT actually works now (and has been tested, hooray!).
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fc05a696
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2020-10-05T18:08:58
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url: Attempt #23235 at WinRT support...
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02addf13
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2020-10-05T18:01:47
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url: Another attempt at WinRT implementation.
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7bec9df1
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2020-10-05T16:10:10
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url: Add to Xcode project files, iOS/mac fixes.
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57e3003d
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2020-10-05T15:47:47
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url: Attempt at WinRT support.
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566479c8
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2020-10-05T15:37:37
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url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
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ee56090d
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2020-10-05T15:03:44
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url: Cleanups and compiler warning fixes.
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cc158f29
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2020-10-05T14:36:37
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url: removed "extern" from function declaration.
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a3802cc5
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2020-10-05T14:30:33
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url: Patched to compile on C89 compilers.
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0099e38a
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2020-10-05T14:21:03
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url: More win32 fixes.
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1f4fecc5
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2020-10-05T14:07:32
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url: Patched to compile on Windows.
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777d0f19
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2020-10-05T14:06:25
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url: patched to compile on macOS.
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d068d05a
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2020-10-05T14:01:08
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url: Make sure Haiku's C++ implementation is flagged as 'extern "C"'
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bf9fcb53
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2020-10-05T14:00:08
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url: The function is "SDL_Unsupported" not "SDL_Unimplemented"
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2d82cf78
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2020-10-05T13:59:03
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url: put the Android bits in core/android
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efd665e2
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2020-10-05T13:56:45
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Backed out changeset a43cb4e54949
Trying this a different way.
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913aa610
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2020-10-05T13:53:15
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url: Include SDL_misc.h to get public function declaration.
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5f688122
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2020-10-05T13:52:52
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url: patched to compile on Android.
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84f1b950
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2020-10-05T13:39:39
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url: fixed wrong include.
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77c9d73b
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2020-10-05T11:30:33
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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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