|
4aae0290
|
2015-12-31T21:16:43
|
|
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
|
|
fd9f06a0
|
2015-11-30T23:30:01
|
|
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
|
|
2e525193
|
2015-11-25T21:31:02
|
|
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
|
|
e6ad29ae
|
2015-11-14T12:35:45
|
|
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
|
|
ceb43129
|
2015-10-07T21:18:08
|
|
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
|
|
2bf6f1bc
|
2015-09-20T23:08:36
|
|
Added initial support for MFi game controllers on iOS.
|
|
cdfec382
|
2015-09-18T21:27:00
|
|
Added more entries to WhatsNew.txt for 2.0.4.
|
|
440d6cc0
|
2015-09-05T20:20:35
|
|
Added another entry to WhatsNew.txt for 2.0.4.
|
|
2d8c49fd
|
2015-08-05T21:03:31
|
|
Added more entries to WhatsNew.txt for 2.0.4.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|