|
a96b6f21
|
2016-09-17T01:31:07
|
|
Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
|
|
925859aa
|
2016-09-13T18:43:55
|
|
Fixed accidental call to SDL_PrivateJoystickHat()
|
|
f0505766
|
2016-09-13T22:18:06
|
|
Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
|
|
35e564a6
|
2016-08-26T15:46:29
|
|
ios: patched to compile.
|
|
ad1bfea5
|
2016-08-26T12:18:08
|
|
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
cb15bb4c
|
2015-12-11T16:41:59
|
|
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
|
|
0da59802
|
2015-11-09T18:13:47
|
|
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
MFi controllers display their player index via LEDs on the controller.
|
|
84f6bc41
|
2015-11-09T17:41:54
|
|
iOS: Fixed MFi game controller triggers to report the proper range of values.
|
|
7ce64372
|
2015-11-09T02:32:37
|
|
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
|
|
ab2a3500
|
2015-09-25T15:17:20
|
|
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
|
|
774b0775
|
2015-09-21T21:19:37
|
|
iOS: Fixed pointer dereference after free.
|
|
2bf6f1bc
|
2015-09-20T23:08:36
|
|
Added initial support for MFi game controllers on iOS.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|