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6101e4b2
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2014-06-07T18:20:01
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Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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1e352d79
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2014-06-06T15:45:59
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Chrome's Native Client backend implementation
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1188c174
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2014-06-04T16:35:07
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Fixed Mac OS X build
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da6d9a9f
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2014-06-04T10:56:56
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Added annotations to help code analysis tools
CR: Bruce Dawson
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45ed5ee4
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2014-06-04T10:55:26
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Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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3e3b34ad
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2014-06-04T10:52:34
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Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
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0d1f0fed
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2014-06-04T10:50:32
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Added a hint to disable window frame and title bar interaction when the cursor is hidden
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d3418446
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2014-06-04T10:33:23
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SDL_opengl: Fix Mac build for SDK 10.9 too.
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d623c0b4
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2014-06-04T09:59:10
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SDL_opengl: Fix Mac build with new glext.h
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a2085da2
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2014-06-04T01:35:36
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SDL_opengles2: Update to latest Khronos headers.
This updates to the latest Khronos headers, which gives the latest
headers for MSVC.
The following files were retrieved on 2014-06-04:
http://www.khronos.org/registry/gles/api/GLES2/gl2.h
http://www.khronos.org/registry/gles/api/GLES2/gl2ext.h
http://www.khronos.org/registry/gles/api/GLES2/gl2platform.h
http://www.khronos.org/registry/egl/api/KHR/khrplatform.h
And they were modified to not include each other themselves.
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0887f518
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2014-06-04T01:32:52
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SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
This updates to the latest glext.h from Khorons that includes the OpenGL
4.4 specification. It was retrieved from
http://www.opengl.org/registry/api/GL/glext.h at 2014-06-04.
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f45a2fd0
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2014-06-04T01:27:13
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SDL_opengles2: Separate out GLES2 headers.
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8793657d
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2014-06-04T01:21:00
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SDL_opengl: Move glext.h to a separate file.
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32665131
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2014-06-02T09:01:26
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Added a way to get the native Android window and EGL context
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f5c77149
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2014-05-18T21:05:39
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Fixed typo in header comment.
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81c574b8
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2014-05-11T15:59:22
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Fixed typo in header comment.
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b701175a
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2014-05-10T17:00:37
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Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergstr?m
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2a7aa9bd
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2014-05-06T00:13:07
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Fix build on Windows targets without dxgi.h, like MingW32.
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548a0ee7
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2014-05-05T22:21:26
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__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
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cb403ab6
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2014-04-29T12:00:28
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Removed comma at end of enum in a public header, to make -Wpedantic happy.
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bd6a4936
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2014-04-26T12:38:35
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Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
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ae2a50fc
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2014-04-21T12:42:25
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Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
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defd90b6
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2014-04-19T13:15:41
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Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
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03afd0de
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2014-04-18T12:43:04
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SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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9eccde51
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2014-04-06T00:30:48
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Enable building of Android libraries using a standalone NDK
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