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2f0816ad
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2022-07-11T13:08:30
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Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
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2373da5d
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2022-07-11T09:49:00
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Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
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cbd01874
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2022-06-27T16:59:50
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Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
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3b191580
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2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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51db7754
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2022-06-10T06:23:20
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updated windows watcom exports file after last commit.
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40828218
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2022-06-06T17:42:30
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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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61115aeb
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2022-06-06T19:29:56
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update dynapi after the loongarch support patch
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3a20274d
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2022-06-04T20:16:28
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Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
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423141bf
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2022-06-03T18:49:41
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Added a function to get the controller firmware version
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f0566702
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2022-05-19T16:58:11
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Fix enabling SDL_DYNAMIC_API in OpenWatcom builds
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3d52d049
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2022-05-19T15:38:35
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Remove the '_' prefix from symbol names in Windows OpenWatcom builds
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