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00003e8c
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2013-11-14T11:51:24
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Renamed things named after BeOS to be named after Haiku instead.
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eec4710c
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2013-08-29T14:03:44
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Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
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2490166d
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2013-08-21T10:12:16
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Fixes for -Wdeclaration-after-statement
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7e3b7dbc
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2013-08-17T20:46:34
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Patched to compile with Visual Studio.
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d7817f42
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2013-08-17T17:04:14
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Fixed for consistency with the other platforms
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e187810e
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2013-08-17T18:07:29
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auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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