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4e7db78e
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2014-08-16T23:23:15
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Added SDL_round(), contributed by Benoit Pierre - thanks!
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a0b68e81
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2014-07-27T17:44:10
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Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
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0d673844
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2014-06-21T11:52:53
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Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf
sfalexrog
On systems with vsnprintf call SDL_SetError fails when passed a NULL as an argument. SDL's implementation checks for NULL (as seen in the commit: https://hg.libsdl.org/SDL/rev/835403a6aec8), but system implementation may crash.
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7e52722d
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2014-06-20T11:10:16
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Fix compiler warnings in Native Client and Linux builds.
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6101e4b2
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2014-06-07T18:20:01
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Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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40538446
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2014-06-07T17:31:50
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Fixed crash with SDL_SetError(NULL)
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da6d9a9f
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2014-06-04T10:56:56
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Added annotations to help code analysis tools
CR: Bruce Dawson
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d12d7952
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2014-05-10T21:48:46
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Align pointer in SDL_memset before doing Uint32 loop
Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.
This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
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1a4c0dac
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2014-05-10T11:27:43
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Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows
We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated.
http://www.malloc.de/en/
http://www.canonware.com/jemalloc/
http://www.nedprod.com/programs/portable/nedmalloc/
SDL allocates memory very infrequently, so this is probably a decent fix for a while.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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f018ca46
|
2014-03-19T21:39:55
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Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
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1367bf87
|
2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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7c33f233
|
2014-02-22T10:40:12
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Thou shalt not use more than 4k local variables in this code.
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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35ab76d0
|
2013-12-11T21:17:24
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Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
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d01ad02b
|
2013-12-09T15:17:20
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Hook up SDL_acos and SDL_asin properly.
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31caa22d
|
2013-12-09T13:30:35
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Patched stdlib changes to compile on Windows.
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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46740a5a
|
2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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8574c081
|
2013-11-27T00:29:46
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Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
Ghassan Al-Mashareqa
The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).
The following code:
double val = SDL_ceil(2.3);
printf("%g", val);
prints "2.0", as STD_ceil is defined as:
double
SDL_ceil(double x)
{
#ifdef HAVE_CEIL
return ceil(x);
#else
return (double)(int)((x)+0.5);
#endif /* HAVE_CEIL */
}
This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
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7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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e7693740
|
2013-11-24T23:35:38
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Added SDL_vsscanf().
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69c5d21d
|
2013-10-27T21:26:46
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WinRT: merged with SDL 2.0.1 codebase
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12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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cefffd61
|
2013-09-05T06:59:34
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Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin
When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
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f79fc33a
|
2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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d41fdc94
|
2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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