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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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f317d619
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2022-07-01T13:59:14
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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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265a1cc9
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2021-01-05T15:50:02
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use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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566479c8
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2020-10-05T15:37:37
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url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
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ee56090d
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2020-10-05T15:03:44
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url: Cleanups and compiler warning fixes.
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a3802cc5
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2020-10-05T14:30:33
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url: Patched to compile on C89 compilers.
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0099e38a
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2020-10-05T14:21:03
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url: More win32 fixes.
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1f4fecc5
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2020-10-05T14:07:32
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url: Patched to compile on Windows.
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77c9d73b
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2020-10-05T11:30:33
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Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
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