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e45698d2
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2016-09-28T22:24:01
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Updated version to 2.0.5 in preparation for release
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e5070d20
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2016-09-15T08:57:56
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Fixed set of libraries needed to build on Mac OS X
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93d42e2d
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2016-09-15T08:46:14
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Hopefully fixed the cmake build on Mac OS X
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264e996e
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2016-09-13T00:03:50
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Fix CMake CMAKE_REQUIRED_FLAGS handling to preserve existing CMake flags required by Emscripten toolchain.
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42feccea
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2016-09-13T00:03:40
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Include timers when using cmake (#29)
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6188c334
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2016-09-04T01:42:46
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mac: Patched to compile with CMake project.
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2c3bf665
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2016-03-18T22:15:53
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Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
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e5d575b9
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2016-01-16T21:58:49
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Expose the EGL display and window for Vivante SDL windows
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1615b2e2
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2016-01-08T07:32:51
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CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
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757e994e
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2016-01-07T17:21:50
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Fixed --enable-new-dtags check with cmake
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dc5f05bb
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2016-01-07T16:42:30
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Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
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bb1e2bd0
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2016-01-05T05:44:32
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CMake: Turned off Mac OS X rpath warning kludge.
Apparently CMake errors out if it doesn't know this policy, and we don't
otherwise require CMake 3.0 yet. Sigh.
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e6e62bee
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2016-01-05T01:26:32
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CMake: Let static libraries optionally be built with Position Independent Code.
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008a6abd
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2016-01-05T01:25:54
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CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
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1373e890
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2016-01-04T22:58:38
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Try to build with GCC's -Wdeclaration-after-statement.
This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
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1240f8e0
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2016-01-03T20:52:44
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CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
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b0d8dfcd
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2015-12-31T15:26:40
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CMake: Fixed building for Windows with VS2015 (bug #3080).
- Don't try to link with the Visual C runtime.
- Avoid code generation that would use functions from the VC runtime.
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61518bce
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2015-12-29T00:57:24
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CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Fixes Bugzilla #3194.
(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
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7e679ed2
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2015-12-29T00:36:03
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CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
This would break Emscripten builds with the CMake project files (etc).
Fixes Bugzilla #3197.
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c9927bbb
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2015-12-29T00:24:37
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CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
Fixes Bugzilla #3201.
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7ca3b270
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2015-12-29T00:02:43
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CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Fixes Bugzilla #3207.
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42f282cc
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2015-08-28T19:10:46
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Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Thanks to EntranceJew for the patch.
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d154e6c6
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2015-08-28T19:05:24
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Fixed bug 3098: CMake project never enables xinput support on Windows.
Thanks to EntranceJew for debugging the issue.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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