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94e5c3f3
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2022-02-08T11:38:34
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testgesture: display device name with SDL_GetTouchName()
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120c76c8
|
2022-01-03T09:40:00
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Updated copyright for 2022
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35b0baaa
|
2021-11-06T19:25:06
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Unfixed typo
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1d40c69a
|
2021-11-05T22:52:03
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Fixed typo
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9130f7c3
|
2021-01-02T10:25:38
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Updated copyright for 2021
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20ca1192
|
2020-12-24T00:26:32
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testgesture.c: comment out unused drawLine()
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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00e5eeb4
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2019-05-19T01:45:15
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test: added SDLTest_CommonDefaultArgs()
This is for test apps that don't need custom command line arguments; it lets
us reduce the boilerplate code a tiny bit.
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edebdeb4
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2019-03-17T12:45:19
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testgesture: Make the background gray.
This is so you can see it on systems that have a minimal window manager and
a black background.
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6727408d
|
2019-03-15T22:39:31
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testgesture: cleaned up code formatting, etc.
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7cc0a606
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2019-03-15T22:17:21
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testgesture: minor cleanups.
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5897ed85
|
2019-03-15T22:16:02
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test: Moved testgesture.c over to the common SDLtest framework.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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e3cc5b2c
|
2018-01-03T10:03:25
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Updated copyright for 2018
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34a2a46f
|
2017-03-19T22:16:37
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Removed unused constant in testgesture program.
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45b774e3
|
2017-01-01T18:33:28
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Updated copyright for 2017
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42065e78
|
2016-01-02T10:10:34
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|
Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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2c4ad51d
|
2015-05-18T21:21:14
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Added missing loop cancel for Emscripten in test programs.
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5715097a
|
2015-05-06T21:09:33
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|
Fixed implicit function declaration in test program.
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b72938c8
|
2015-04-20T12:22:44
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|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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97e87667
|
2014-12-25T21:42:56
|
|
Fixed compile errors in example programs.
|
|
e8467cbc
|
2014-12-24T22:22:35
|
|
Maybe actually patched to compile this time?
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|
9c38244f
|
2014-12-24T13:21:28
|
|
Really patched to compile this time?
|
|
9f111ce4
|
2014-12-24T13:16:27
|
|
Patched to compile.
|
|
fe40a172
|
2014-12-18T00:19:52
|
|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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|
b9707732
|
2014-12-12T21:51:30
|
|
Removed unused includes and functions from test program.
|
|
269c2476
|
2014-12-12T21:02:46
|
|
Replaced sqrt() with SDL_sqrt() in test program.
|
|
701c9707
|
2014-12-12T21:00:25
|
|
Removed global variable from test program.
On Android starting the application after a previous quit did not always work.
Android keeps VM processes for a faster restart and therefore the loaded *.so.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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8c9341b9
|
2014-11-23T15:39:28
|
|
add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3344db40
|
2014-06-23T11:06:50
|
|
Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
|
|
ce84813a
|
2014-06-21T11:24:06
|
|
commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5
Author: Sam Clegg <sbc@chromium.org>
Date: Fri Jun 20 12:52:11 2014
Fix win32 build which was failing due to missing PRIs64.
This change adds definitions for the C99 PRIs16 and PRIu64
which are missing from <stdint.h> on at last win32 and
possibly other platforms.
These already existed in testgesture.c so I removed them
from there also.
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|
353feb5c
|
2014-04-17T22:40:57
|
|
Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c
rettichschnidi
The floats should not be interpreted as integers. Patch against the current head attached.
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|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
cd37485e
|
2013-11-02T12:07:21
|
|
Changed parameter name for gesture template save functions from "src" to "dst".
|
|
1e49b1ed
|
2013-08-21T09:47:10
|
|
OCD fixes: Adds a space after /* (glory to regular expressions!)
|
|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
|
|
552b04c5
|
2013-08-20T20:34:40
|
|
More non C89 compliant comments
|
|
65728477
|
2013-08-14T23:30:10
|
|
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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