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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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392f3882
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2022-09-20T22:45:24
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N3DS: Use SDL_Sensor instead of Joystick sensors.
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2c518747
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2022-09-27T09:56:02
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Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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c2dd50a9
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2021-11-12T08:28:02
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Fixed whitespace
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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59795822
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2020-11-11T12:33:55
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make SDL_SensorGetDeviceNonPortableType match its prototype.
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3180ba81
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2020-04-08T08:34:27
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First pass at Windows sensor implementation
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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3ac67cf4
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2019-10-23T08:46:59
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Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
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412ab7e1
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2019-10-18T14:23:37
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Fixed bug 4829 - Sensor events incorrectly disabled
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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b73703b9
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2018-11-19T21:17:00
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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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c6647bf9
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2018-08-21T17:24:12
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Added the iOS sensor implementation
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3e5dbc69
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2018-08-21T13:29:21
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Added a dummy sensor driver
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7c3040e0
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2018-08-21T12:11:34
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First pass on the new SDL sensor API
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