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a186a503
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2021-07-29T06:43:39
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Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
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2a53f831
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2021-07-26T23:29:20
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Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.
This fixes bug https://github.com/libsdl-org/SDL/issues/4209
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46869db0
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2021-07-26T23:27:13
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Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
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947ad6e1
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2021-07-12T17:57:21
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Added support for the Xbox Series X controller on iOS and tvOS
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d135c076
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2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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9231f1f1
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2021-05-07T12:29:03
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Added support for the PS5 controller on iOS and tvOS
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0bdf4f95
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2021-03-22T19:19:01
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Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc.
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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637d425e
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2020-12-15T00:11:10
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whitespace.
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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59f28b7f
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2020-12-03T18:17:01
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Fixed whitespace
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6a7f29cd
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2020-11-25T11:31:17
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Fixed compiling on tvOS
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e4b7d9a2
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2020-11-24T07:56:59
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Removed usage of TARGET_OS_OSX for building with older SDKs
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a5cde4cb
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2020-11-24T07:29:55
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Fixed trying to use @available() on older SDK
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97782e6c
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2020-11-24T07:11:49
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Don't try to call IOS_SupportedHIDDevice() if it's not defined
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a063b9fb
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2020-11-24T07:06:31
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Fixed compiler warning
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c63bbb06
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2020-11-24T06:55:33
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Including SDL_config_iphoneos.h enables MFI controller code
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1e943e2a
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2020-11-23T22:59:22
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Fixed building with an older SDK and macOS target
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62e39b5f
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2020-11-23T20:57:14
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Fixed building with an older SDK and macOS target
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fd894467
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2020-11-21T14:13:26
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Fixed building on Mac OS X on the command line and with an older macOS SDK
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