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45ed5ee4
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2014-06-04T10:55:26
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Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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52222db2
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2014-05-31T11:33:25
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Fixed SDL error when filtering events after shutdown.
This can happen when restoring video modes during video system shutdown
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846a3e07
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2014-05-24T01:27:19
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Added some FIXMEs.
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ca11d7c8
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2014-05-17T22:02:25
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Changed C++ style comments to fix pedantic warnings.
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0d196c30
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2014-05-17T21:52:05
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Removed unused standard library includes from gesture source.
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36e11d87
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2014-04-19T10:17:36
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Fixed missing j
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f4b77110
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2014-04-17T19:52:15
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Fixed bug 2503 - Loop indexing and event union errors in SDL_gesture.c
Lasse ??rni
While enabling $1 gesture support in the Urho3D engine which uses SDL2 I detected some errors in the gesture code in SDL_gesture.c:
- In the function SDL_SaveAllDollarTemplates() the following line should use index variable j instead of i:
rtrn += SaveTemplate(&touch->dollarTemplate[i], dst);
- In the function SDL_SaveDollarTemplate() the following code should use index variable j instead of i:
if (touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i], dst);
- In the function SDL_SendGestureDollar() the x & y coordinates are being written to the mgesture structure, which results in garbage due to dgesture and mgesture being different data structures inside the union. The coordinates should be written to dgesture.x & dgesture.y respectively
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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