Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| e5d59fa7 | 2021-09-22 09:31:26 | Fixed building testgles2 on Linux | ||
| 9130f7c3 | 2021-01-02 10:25:38 | Updated copyright for 2021 | ||
| a8780c6a | 2020-01-16 20:49:25 | Updated copyright date for 2020 | ||
| b5d3b6fc | 2019-05-28 17:39:13 | test: unify all the command line usage logging. | ||
| 5e13087b | 2019-01-04 22:01:14 | Updated copyright for 2019 | ||
| e3cc5b2c | 2018-01-03 10:03:25 | Updated copyright for 2018 | ||
| 266816b4 | 2017-03-26 21:00:19 | Removed newlines from error messages. | ||
| 5e78bc64 | 2017-01-21 22:00:40 | Fixed copyright symbol in testgles2 program. | ||
| a52d48c5 | 2017-01-10 08:54:33 | Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 Mark Callow The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile: - Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can say to use the OpenGL ES driver & EGL rather than the Open GL driver. (For bug #2570) - Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum OpenGL ES version supported by the OpenGL driver (for bug #3145) - Modifies the test that determines whether to use the OpenGL driver or the real OpenGL ES driver to take into account the hint, the requested and supported ES version and whether ES 1.X is being requested. (For bug #2570 & bug #3145) - Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds the test to the VisualC projects. With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1. | ||
| 45b774e3 | 2017-01-01 18:33:28 | Updated copyright for 2017 | ||
| 367a6a3d | 2016-10-09 20:31:32 | Fixed compiling of three test programs with C++. | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 1446faf0 | 2015-12-25 13:41:23 | Fixed a comment in two test programs. | ||
| 11d98995 | 2015-11-25 21:39:28 | Replaced tabs with spaces in test programs. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). | ||
| 2c4a6ea0 | 2015-05-26 06:27:46 | Updated the copyright year to 2015 | ||
| 2c4ad51d | 2015-05-18 21:21:14 | Added missing loop cancel for Emscripten in test programs. | ||
| ac10a2f2 | 2015-05-18 21:17:13 | Fixed compiling test program with Emscripten. | ||
| b72938c8 | 2015-04-20 12:22:44 | Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944. | ||
| fe6c797c | 2015-04-10 23:30:31 | Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. | ||
| b88ca1b4 | 2015-02-10 16:28:56 | the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802 | ||
| b48e54aa | 2015-01-26 22:00:29 | Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along. | ||
| fe40a172 | 2014-12-18 00:19:52 | Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!) | ||
| 70438be2 | 2014-12-03 10:55:23 | WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this! | ||
| 9c398852 | 2014-11-22 22:20:40 | Corrected header file documentation comment. | ||
| 24c86b55 | 2014-09-11 19:24:42 | [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam | ||
| cde32ccc | 2014-06-07 18:20:25 | Fixed compile warnings | ||
| 1e352d79 | 2014-06-06 15:45:59 | Chrome's Native Client backend implementation | ||
| ca11d7c8 | 2014-05-17 22:02:25 | Changed C++ style comments to fix pedantic warnings. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 01550b96 | 2014-02-20 16:12:11 | Improve testgles2 exit behavior (useful on Android) | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 5aa702fe | 2013-11-23 18:37:36 | Removed second return statement. | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| 47139fb3 | 2013-11-19 10:56:38 | Adds testgles2 Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!) Minor fixes, configure script changes done by me. |