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c406f649
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2016-11-10T18:53:50
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Added USB VID/PID information to the SDL test programs
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826508b6
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2016-10-15T20:01:30
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Removed unused constants in controllermap program.
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cb7b823c
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2016-10-13T02:09:37
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Fixed black screen on Steam Link
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929b965c
|
2016-09-21T23:06:38
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Fixed compiling of three test programs with C++.
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42065e78
|
2016-01-02T10:10:34
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Updated copyright to 2016
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7b680a2a
|
2015-12-18T18:49:23
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Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
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11d98995
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2015-11-25T21:39:28
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Replaced tabs with spaces in test programs.
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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