kc3-lang/SDL/test

Branch :


Log

Author Commit Date CI Message
b82f48ba 2016-03-10 21:00:27 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
43594e3f 2016-03-10 21:00:13 Removed unnecessary include statement in test program.
deb2acbc 2016-03-10 01:50:43 A simple test program for SDL_qsort().
21d32975 2016-03-03 20:11:43 Fixed compile warnings about unused variables in IME test program.
e8b43685 2016-03-02 20:24:43 Replaced strlen() with SDL_strlen() in IME test program.
416d0466 2016-01-07 14:02:37 Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!). Fixes Bugzilla #3223.
f9b73793 2016-01-05 02:26:45 Added SDL_DROPTEXT event, for dragging and dropping string data. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
8e855f2f 2016-01-05 01:42:00 Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops. This allows an app to know when a set of drops are coming in a grouping of some sort (for example, a user selected multiple files and dropped them all on the window with a single drag), and when that set is complete. This also adds a window ID to the drop events, so the app can determine to which window a given drop was delivered. For application-level drops (for example, you launched an app by dropping a file on its icon), the window ID will be zero.
c3114975 2016-01-04 23:52:40 Added SDL_GetDisplayUsableBounds().
fa8c83c1 2016-01-03 06:50:50 Remove almost all instances of "volatile" keyword. As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety: https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/ Some of these volatiles didn't need to be, some were otherwise protected by spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc. Fixes Bugzilla #3220.
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
1446faf0 2015-12-25 13:41:23 Fixed a comment in two test programs.
cbe19d53 2015-12-24 06:11:05 Fixed whitespace in testspriteminimal.c
7b680a2a 2015-12-18 18:49:23 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
11c13916 2015-12-07 21:43:16 Fixed outdated information in README for test programs. Two programs were removed some time ago and one was renamed.
96229eed 2015-12-06 17:50:51 Changed comment in test program to avoid confusion. There is a library called SDL_sound which is not used here.
4abb7329 2015-12-04 22:12:36 Fixed comment in filesystem test program.
74de09ad 2015-12-01 22:24:04 Fixed compile error in timer test program if PRIu64 not available.
1e2a4439 2015-12-01 22:22:58 Fixed compile warning in IME test program.
b2445f7b 2015-12-01 22:21:29 Fixed filesystem test program to compile with older versions of C.
11d98995 2015-11-25 21:39:28 Replaced tabs with spaces in test programs.
e6ad29ae 2015-11-14 12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
d80f4566 2015-10-07 21:16:59 Fixed freeing uninitialized pointers on failure cleanup in tests.
2bf6f1bc 2015-09-20 23:08:36 Added initial support for MFi game controllers on iOS.
d338f465 2015-09-18 16:22:23 Added copyright information on test/sample.wav; the mystery is solved! :)
eb57d752 2015-08-09 20:01:01 Added missing SDL_Quit() in test program.
344fbe61 2015-08-07 01:00:14 testdisplayinfo.c forgot to SDL_Quit() at the end.
8bbded25 2015-07-15 21:10:38 Fixed comment in test program.
b7ecc670 2015-07-14 21:28:26 Added test/testdisplayinfo.c
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().