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de91b124
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2017-08-14T06:28:21
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Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
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a725efa4
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2017-06-15T23:30:50
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linux: Fixed using wrong constant for input text size.
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1c5f483a
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2017-05-29T00:51:02
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linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
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b3f94acb
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2017-05-28T07:11:52
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linux: Simplify D-Bus interface, remove lots of boilerplate.
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f6eb23a6
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2017-04-09T23:00:42
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linux: Changed two variables to be static.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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1e8f074c
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2016-11-29T05:34:20
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Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
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1051dceb
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2016-10-04T03:42:42
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Fixed compiler warning about missing field initializers
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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699f879a
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2015-06-07T17:54:39
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Fixed a memory leak (thanks, Zack!).
We should probably rework this piece of code a little more after 2.0.4 ships,
though.
Fixes Bugzilla #3004.
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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c7ec9c1d
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2015-04-01T16:11:37
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handle the case where the ibus address can't be found. (prevents nasty crash)
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a4458a70
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2015-03-20T19:47:03
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Fix DBus error message if IBus couldn't be initialized.
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dae40bff
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2015-02-27T21:17:29
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[IBus] Only register interest in messages sent to our input context.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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42d9cf69
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2015-02-01T21:08:54
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[ibus] Send an empty TextEditing event when the text is cleared by pressing backspace.
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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9d54a900
|
2014-08-23T19:06:54
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May have fixed the Linux build again
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fe4bc5ab
|
2014-08-23T11:00:16
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Fixed Linux build
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a79ed6ce
|
2014-08-21T23:22:46
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Fix declaration-after-statement errors in ibus code.
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5e1f1589
|
2014-08-21T23:15:17
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Adjusted code style slightly for SDL_ibus.c
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38b49c30
|
2014-08-19T21:59:56
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Changed the name of the IME hint to match the naming convention in SDL
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90bc642f
|
2014-08-19T23:31:50
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Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events.
This is useful for applications that handle TEXTINPUT events but not TEXTEDITING events.
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f4ddacf4
|
2014-08-19T23:17:28
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Improvements to the IBus related code:
+ Handle HidePreeditText IBus signal.
+ Use SDL_GetKeyboardFocus instead of SDL_GetFocusWindow.
+ Move the X11 IBus SetFocus calls to the X11_DispatchFocus functions.
+ Simplify the IBus ifdefs when handling X11 KeyEvents.
+ Remove inotify watch when SDL_IBus_Quit is called.
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6f84f37c
|
2014-08-19T22:28:53
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Take the window border size into account when positioning the IBus candidate list.
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75dacdb9
|
2014-07-18T14:10:45
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Dont redeclare DBusMessage* msg;
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41a39837
|
2014-06-18T20:11:39
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Add IBus IME Support, move DBus code to its own file. (v3.3 squashed)
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