|
cd7c2f1d
|
2022-05-03T15:16:11
|
|
Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
ba6f9627
|
2022-05-03T13:17:41
|
|
Document SDL_VERSIONNUM as able to encode larger minor versions
Now that we've said this will be removed from SDL 3, we're free to use
any encoding that is compatible with existing SDL versions and will still
compare correctly for all SDL 2 version numbers. This allows the SDL 2
minor version to go beyond 1 digit, limited only by the size of
SDL_version.minor (which is 8 bits), making the largest possible version
number 2.255.99.
The patchlevel (micro version) is still limited to 2 digits.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
e0daa2a5
|
2022-05-03T13:08:38
|
|
Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.
However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
f9a5cf77
|
2022-05-03T13:05:02
|
|
Make SDL_VERSION_ATLEAST future-proof against larger version numbers
This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
fa29e2d7
|
2022-04-25T13:45:51
|
|
Updated to version 2.0.23 for development
|
|
505d6a4a
|
2022-04-08T18:18:56
|
|
Update version to 2.0.22 for release
|
|
a0e3c884
|
2022-01-17T15:32:27
|
|
Updated to version 2.0.21 for development
|
|
92946348
|
2022-01-07T18:28:25
|
|
Updated to version 2.0.20 for release
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
5fc901d4
|
2021-11-30T09:58:21
|
|
Updated to version 2.0.19 for development
|
|
7242075b
|
2021-11-26T08:12:45
|
|
Updated version to 2.0.18 for release
|
|
c7dafb15
|
2021-10-27T01:36:05
|
|
Sync wiki -> header
|
|
dbe55350
|
2021-10-23T14:38:32
|
|
include: Improve doxygen text on SDL_GetRevisionNumber().
|
|
3f6ebfff
|
2021-08-10T15:02:36
|
|
Updated to version 2.0.17 for development
|
|
cb1fd30e
|
2021-07-31T13:28:54
|
|
Updated to version 2.0.16 for release
|
|
3f40396d
|
2021-03-21T14:18:39
|
|
First shot at merging the wiki documentation into the headers.
|
|
4ff51d29
|
2021-02-12T14:15:29
|
|
Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
350f1b0d
|
2020-12-22T10:36:15
|
|
Updated SDL to version 2.0.15 for development
|
|
a2098a47
|
2020-12-08T18:56:06
|
|
Updated SDL to 2.0.14 in preparation for release candidate
|
|
983bbf9e
|
2020-03-10T18:35:31
|
|
Backed out changeset 51622f74dc85
|
|
93ed3c8b
|
2020-03-10T18:25:47
|
|
Updated SDL to version 2.0.13 for development builds
|
|
4fb06a2a
|
2020-03-10T18:25:47
|
|
Updated SDL to version 2.0.13 for development builds
|
|
74ed2156
|
2020-03-01T14:58:16
|
|
Updated version to 2.0.12 for release candidate build
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
3fe2d836
|
2019-09-22T10:37:16
|
|
Updated SDL development builds to version 2.0.11
|
|
67c67f3a
|
2019-06-17T10:13:28
|
|
Updated version to 2.0.10
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
bc6c1997
|
2018-09-26T10:08:14
|
|
Updated version to 2.0.9
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
2c5724ef
|
2017-11-04T21:58:48
|
|
Updated version to 2.0.8 since SDL_image depends on it
|
|
0ce23a54
|
2017-10-12T08:08:04
|
|
Updated version to 2.0.7
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
|
|
e45698d2
|
2016-09-28T22:24:01
|
|
Updated version to 2.0.5 in preparation for release
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
7242e814
|
2014-09-02T06:55:47
|
|
Updated version to 2.0.4
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
c167d1f6
|
2014-03-09T10:38:30
|
|
Updated SDL to version 2.0.3
|
|
853334af
|
2014-02-09T03:09:56
|
|
Updated SDL to version 2.0.2
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|