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02e9f81e
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2014-06-28T12:17:29
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SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
If the EGL extension EGL_KHR_create_context is available, we can use it to
set the core/compatability profile and the minimum OpenGL version.
Use this if it is available to get the context requested by the GL attributes.
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548a0ee7
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2014-05-05T22:21:26
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__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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b51a3206
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2014-03-22T20:48:18
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WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
SDL/WinRT did have support for OpenGL ES 2 via an older version of ANGLE/WinRT,
however its API changed a few months ago, and SDL/WinRT would crash when trying
to use it. It would also occasionally crash when using the older version.
This changeset should make SDL/WinRT work with the latest version, as
available via MS Open Tech's git repository of it at
https://github.com/msopentech/angle
Older versions of ANGLE/WinRT (from either https://github.com/stammen/angleproject
or https://bitbucket.org/DavidLudwig/angleproject) will need to be updated to
MS Open Tech's latest version.
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1367bf87
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2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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ecfbb3f5
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2013-11-28T22:59:21
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WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
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61959aa6
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2013-11-22T13:24:53
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OpenGL ES support for Windows
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