premake


Log

Author Commit Date CI Message
Sam Lantinga 8d8e490d 2016-10-01T12:56:28 Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) jfverdon Genie (https://github.com/bkaradzic/genie) is a well known premake fork which uses internally Lua 5.3 (as opposed to version 5.1 used in premake4). As there is some Lua's API breaks in Lua 5.2, SDL premake scripts do not works with premake. The two incompatibilities I noticed were: * unhandle modes "rt" and "wt" for io.open. Has io.open opens files in text mode by default, the "t" flag is not needed (this flag is not supported in Genie). * os.execute signature change, the return value is a tuple from Lua 5.2, before it was just the called program exit code.
Alex Szpakowski f31c7086 2016-09-25T15:02:06 Enable SDL_LoadObject on iOS 8+ and tvOS.
Alex Szpakowski 4209a1fd 2016-09-15T19:59:57 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
Ryan C. Gordon 979de761 2016-08-05T01:44:15 audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().