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4f4c4b62
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2016-09-29T22:52:41
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Added SDL_SetWindowResizable(). (thanks, Ethan!)
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8ddb4328
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2016-09-29T03:59:04
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When clicking on a window to give it focus, don't pass the mouse click to the application.
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3bdaf4c6
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2016-01-05T02:46:10
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Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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854cf7ac
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2015-12-30T12:44:13
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Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
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5b174113
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2015-10-06T21:40:50
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Converted tabs to spaces for SDL style
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9bd640e1
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2015-10-06T21:16:21
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Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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