kc3-lang/SDL/src/stdlib

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Log

Author Commit Date CI Message
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
7c33f233 2014-02-22 10:40:12 Thou shalt not use more than 4k local variables in this code.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
35ab76d0 2013-12-11 21:17:24 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa pjz SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code: if ( value < 0 ) { *bufp++ = '-'; value = -value; } but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa. BTW, there is no sanity check for radix.
d01ad02b 2013-12-09 15:17:20 Hook up SDL_acos and SDL_asin properly.
31caa22d 2013-12-09 13:30:35 Patched stdlib changes to compile on Windows.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
8574c081 2013-11-27 00:29:46 Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined Ghassan Al-Mashareqa The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined). The following code: double val = SDL_ceil(2.3); printf("%g", val); prints "2.0", as STD_ceil is defined as: double SDL_ceil(double x) { #ifdef HAVE_CEIL return ceil(x); #else return (double)(int)((x)+0.5); #endif /* HAVE_CEIL */ } This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
e7693740 2013-11-24 23:35:38 Added SDL_vsscanf().
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
12ca3ce3 2013-10-17 23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
cefffd61 2013-09-05 06:59:34 Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier norfanin When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
d41fdc94 2013-08-13 20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.