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d6699d55
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2016-02-17T14:15:37
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Added support for the Mad Catz FightStick TE S+ PS3
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5c59da2e
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2016-02-16T13:51:24
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Added support for the Mad Catz FightStick TE S+ PS4
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06828577
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2016-02-16T13:51:15
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Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
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a38d5b48
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2016-02-16T13:48:46
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Added support for several Mad Catz arcade sticks
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42065e78
|
2016-01-02T10:10:34
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Updated copyright to 2016
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d1e6a2eb
|
2015-12-09T12:11:40
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Added broad support for wireless XBox 360 controllers on Linux
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93949534
|
2015-11-30T10:39:34
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Add Logitech F510 Gamepad Direct input mode mapping
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dee61c5a
|
2015-11-13T14:26:00
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Added support for the Gamestop Logic3 Controller
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2816d447
|
2015-11-12T22:53:37
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Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
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faee6289
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2015-11-12T13:13:36
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Added Linux support for the Razer Sabertooth game controller
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cef22420
|
2015-11-05T18:10:19
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Added Linux binding for Wii-U Pro controller
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667783ba
|
2015-09-30T16:00:21
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Fixed swapped Windows and Linux entries for the Cideko AK08b
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ed23a3f8
|
2015-09-30T15:33:33
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Added support for the Cideko AK08b
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2bf6f1bc
|
2015-09-20T23:08:36
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Added initial support for MFi game controllers on iOS.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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