src/joystick/SDL_gamecontrollerdb.h


Log

Author Commit Date CI Message
Sam Lantinga d6699d55 2016-02-17T14:15:37 Added support for the Mad Catz FightStick TE S+ PS3
Sam Lantinga 5c59da2e 2016-02-16T13:51:24 Added support for the Mad Catz FightStick TE S+ PS4
Sam Lantinga 06828577 2016-02-16T13:51:15 Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
Sam Lantinga a38d5b48 2016-02-16T13:48:46 Added support for several Mad Catz arcade sticks
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Sam Lantinga d1e6a2eb 2015-12-09T12:11:40 Added broad support for wireless XBox 360 controllers on Linux
Edward Rudd 93949534 2015-11-30T10:39:34 Add Logitech F510 Gamepad Direct input mode mapping
Sam Lantinga dee61c5a 2015-11-13T14:26:00 Added support for the Gamestop Logic3 Controller
Alex Szpakowski 2816d447 2015-11-12T22:53:37 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Sam Lantinga faee6289 2015-11-12T13:13:36 Added Linux support for the Razer Sabertooth game controller
Sam Lantinga cef22420 2015-11-05T18:10:19 Added Linux binding for Wii-U Pro controller
Sam Lantinga 667783ba 2015-09-30T16:00:21 Fixed swapped Windows and Linux entries for the Cideko AK08b
Sam Lantinga ed23a3f8 2015-09-30T15:33:33 Added support for the Cideko AK08b
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().