Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 0c09ce2b | 2014-07-28 10:54:25 | Changed local var names in SDL assert macro. Otherwise, if someone added an assert to a function that has a variable named "state", the compiler might warn about shadowing a local. | ||
| 1e352d79 | 2014-06-06 15:45:59 | Chrome's Native Client backend implementation | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| ba55cbef | 2014-02-07 11:55:13 | Make non-Clang compilers happy. | ||
| 129456fe | 2014-02-07 11:52:35 | Tell Clang's static analysis that SDL_assert() is an assertion handler. This lets it know, for example, that when you do this... SDL_assert(ptr != NULL); ...that (ptr) is definitely not NULL at this point in the program, for the sake of static analysis. While a buggy program could definitely trigger this assertion, Clang assumes your assertion check is covering it and won't report possible NULL dereferences after this point. Since SDL_assert might continue if the user clicks "ignore", without this change Clang would notice you checked for NULL (meaning that NULL is a real possibility here) and still wrote code outside of that test branch that dereferences the pointer, and thus would always trigger false positives. Static analysis is fun! | ||
| c2b5da97 | 2014-02-04 11:38:40 | Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler(). | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 5081b5d3 | 2013-09-07 13:57:20 | Workaround for compiling with /W4 warnings on Visual C++. | ||
| 094a72b8 | 2013-08-20 14:17:48 | Added SDL_assert_always (never disabled). | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |