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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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81256207
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2020-02-07T11:02:34
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Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
meyraud705
Dualshock4 on bluetooth need 78 bytes for the rumble data while SDL_HIDAPI_RumbleRequest can only hold 64 bytes.
'volatile' is not meant for thread synchronization.
The list of rumble request could grow infinitely if user call SDL_JoystickRumble too much. The documentation says "Each call to this function cancels any previous rumble effect", so overwriting pending request seem like a good idea.
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1bd12026
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2020-02-04T15:42:49
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Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
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02108cf7
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2020-02-04T15:27:25
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Added missing files from previous commit
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