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911d91c5
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2021-11-11T14:35:51
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Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled)
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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db18764e
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2021-10-01T16:27:59
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Use correct relative include path
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bf97c5a2
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2021-09-08T14:47:40
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Make sure SDL file descriptors don't leak into child processes
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7d66fa20
|
2021-09-07T17:38:26
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Fixed double-copy of the report in BlueZ >= 5.56
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bf754b52
|
2021-01-04T12:17:24
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Valve contributed code is under the Zlib license
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d4954eb0
|
2020-11-21T18:26:43
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Removed debug code
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6b56b98f
|
2020-11-21T09:26:11
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Fixed is_BLE() return value
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65c9f1d2
|
2020-11-21T09:06:48
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Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
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30371f2d
|
2020-11-13T13:17:04
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Fixed doubled report ID for Bluetooth Classic devices on Linux
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494af7a6
|
2019-11-25T15:02:45
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Backed out change to dynamically load udev - it's already happening in SDL_hidapi.c
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308e7f2f
|
2019-11-23T12:11:20
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Linux hidapi code dynamically loads udev
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738dff4b
|
2019-07-25T08:05:13
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hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
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0e9560ae
|
2019-07-23T14:41:00
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hidapi: Zero out new hid_device_info structs
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b08bdc44
|
2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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4f41f07d
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2018-08-09T16:05:48
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Added missing files from previous commits
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