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2a2fb611
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2014-03-18T12:53:01
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Fixed PS4 game controller config on Windows.
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978566a6
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2014-03-18T12:52:51
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Whitespace fix.
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1367bf87
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2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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f9f2bc5a
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2014-02-22T21:21:33
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Fixed Mac DualShock 4 gamecontroller db entry again.
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441f7d8d
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2014-02-14T11:38:59
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Fixed Mac PS4 controller entry, added Linux OUYA controller entry
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f38c1f05
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2014-02-10T12:47:26
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Fixed DualShock 4 controller config on Mac OS X.
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8cabd44f
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2014-02-09T03:09:04
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Fixed the OUYA controller mapping on Windows
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c8c3911e
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2014-02-09T02:42:59
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Added Windows entry for the bluetooth OUYA controller
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c2f6ab0c
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2014-02-06T21:28:11
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Added DualShock 4 game controller config for Windows, Mac, and Linux.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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4ab350d4
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2013-12-06T09:13:31
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Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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46740a5a
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2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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dee48135
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2013-11-27T10:29:43
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Added alternative XBox 360 controller GUID on Linux
Leszek Godlewski
As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.
Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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7c7a9b7f
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2013-11-08T14:05:19
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Added a Linux game controller mapping for the Valve Streaming Gamepad
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d41fdc94
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2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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