kc3-lang/SDL/src/audio/xaudio2/SDL_xaudio2.c

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Log

Author Commit Date CI Message
a9d4a6b8 2014-08-11 23:18:35 Fixed typo in source comment.
c0f9a57f 2014-07-30 14:12:54 Fixed comment typo.
db1dd756 2014-07-30 09:54:01 XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't need this information in our current calls. According to MSDN, this makes the the call about 3x faster.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
05c23063 2014-03-09 11:06:11 Fixed line endings on WinRT source code
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
24731317 2013-11-09 01:15:17 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
3f8df109 2013-10-17 23:15:27 Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
9de76eb5 2013-09-06 19:23:42 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
fff78081 2013-09-06 19:07:15 WinRT: made SDL_xaudio2.c compile as C code when building for WinRT XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT apps, not automatically at least. Initially, this file was adapted to compile as C++, however these changes are now deprecated in favor of some preprocessor based hacks that should get xaudio2.h to compile (while making sure XAudio2 still works).
ac6e5a69 2013-09-04 20:20:36 WinRT: minor code cleanup in SDL_xaudio2.c
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
1e78c4a5 2013-08-27 12:20:35 WinRT: more "Windows RT" to "WinRT" renaming
faf760d2 2013-08-22 13:32:27 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
d41fdc94 2013-08-13 20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.