Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| a9d4a6b8 | 2014-08-11 23:18:35 | Fixed typo in source comment. | ||
| c0f9a57f | 2014-07-30 14:12:54 | Fixed comment typo. | ||
| db1dd756 | 2014-07-30 09:54:01 | XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't need this information in our current calls. According to MSDN, this makes the the call about 3x faster. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 24731317 | 2013-11-09 01:15:17 | Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. | ||
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| 3f8df109 | 2013-10-17 23:15:27 | Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c | ||
| 9de76eb5 | 2013-09-06 19:23:42 | WinRT: removed chunks of C++ hack code from SDL_xaudio2.c | ||
| fff78081 | 2013-09-06 19:07:15 | WinRT: made SDL_xaudio2.c compile as C code when building for WinRT XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT apps, not automatically at least. Initially, this file was adapted to compile as C++, however these changes are now deprecated in favor of some preprocessor based hacks that should get xaudio2.h to compile (while making sure XAudio2 still works). | ||
| ac6e5a69 | 2013-09-04 20:20:36 | WinRT: minor code cleanup in SDL_xaudio2.c | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 1e78c4a5 | 2013-08-27 12:20:35 | WinRT: more "Windows RT" to "WinRT" renaming | ||
| faf760d2 | 2013-08-22 13:32:27 | XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). | ||
| d41fdc94 | 2013-08-13 20:09:52 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |