Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| ed02f61d | 2014-03-13 00:40:08 | Fixed the copyright date on files contributed by David Ludwig | ||
| 646cdedb | 2014-03-12 12:14:47 | Fixed line endings (CRLF to LF) in WinRT source code | ||
| 4cd5ed7b | 2014-03-12 12:12:20 | Merged various WinRT build fixes | ||
| b68b6e23 | 2014-03-12 11:57:15 | Fixed various build and runtime errors when using WinRT with VS2012. | ||
| 641ba099 | 2014-03-12 07:26:07 | Fixed compiling Windows RT code on Visual Studio 2013 | ||
| e8eb1427 | 2014-03-10 21:21:35 | build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012. | ||
| 58dd0864 | 2013-09-22 12:26:53 | WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps. | ||
| 34722465 | 2013-09-06 21:13:15 | WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML) |