Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| d1cc47b3 | 2014-08-17 15:07:00 | Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool Tim McDaniel This patch replaces all use of NSAutoreleasePool with the Apple recommended @autoreleasepool. @autoreleasepool is supposedly more efficient, and since it is scope based it can't be accidentally not released. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 609b58e4 | 2013-10-24 00:00:10 | Fixed buffer overflow. | ||
| 28aa076c | 2013-10-23 00:58:20 | SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform. | ||
| deb8086b | 2013-10-21 00:20:27 | Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String]. | ||
| 69a4351e | 2013-09-30 22:35:32 | Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi | ||
| 833fd30e | 2013-08-25 11:24:01 | reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/" | ||
| 9ff379ba | 2013-08-20 21:21:57 | Patched to compile on iOS. | ||
| c9152adc | 2013-08-20 20:15:15 | Patched new filesystem code to compile. | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. |