kc3-lang/SDL/src/filesystem/cocoa

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Log

Author Commit Date CI Message
d1cc47b3 2014-08-17 15:07:00 Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool Tim McDaniel This patch replaces all use of NSAutoreleasePool with the Apple recommended @autoreleasepool. @autoreleasepool is supposedly more efficient, and since it is scope based it can't be accidentally not released.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
609b58e4 2013-10-24 00:00:10 Fixed buffer overflow.
28aa076c 2013-10-23 00:58:20 SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform.
deb8086b 2013-10-21 00:20:27 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
69a4351e 2013-09-30 22:35:32 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
833fd30e 2013-08-25 11:24:01 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
9ff379ba 2013-08-20 21:21:57 Patched to compile on iOS.
c9152adc 2013-08-20 20:15:15 Patched new filesystem code to compile.
2dd7091e 2013-08-20 19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.