Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| c2c08f68 | 2014-03-02 11:10:00 | Backed out changeset 9357a2ca3473 | ||
| 2cf453dd | 2014-03-02 11:08:05 | Make sure we return version 0 if XInput detection fails | ||
| afc74d98 | 2014-03-02 02:00:40 | Better attempt to detect available X11 XInput2 features. Fixes Bugzilla #2306. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 7aef2350 | 2013-12-23 17:37:22 | Added a relative mouse mode that uses mouse warping instead of raw input. To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1" When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| a2187171 | 2013-11-20 21:17:26 | Query version for X11 XInput2 multitouch separately from base XInput2. | ||
| b4a00144 | 2013-10-18 10:56:45 | Fixed the XInput2 X11 symbols. | ||
| a2bd8970 | 2013-10-18 01:36:41 | Don't supply duplicate X11 symbols inside SDL. Fixes static linking when something else also uses X11. | ||
| 2490166d | 2013-08-21 10:12:16 | Fixes for -Wdeclaration-after-statement | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |