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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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a823982e
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2015-01-05T01:41:42
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Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
etc, so static analysis tests that know about the C runtime can function
properly, and understand that we are dealing with heap allocations, etc.
This changed our static analysis report from 5 outstanding bugs to 30.
5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
by the static analyzer!
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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1ea86978
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2014-08-17T13:11:55
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Removed SDL_round() because the license wasn't compatible with zlib
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4e7db78e
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2014-08-16T23:23:15
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Added SDL_round(), contributed by Benoit Pierre - thanks!
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a0b68e81
|
2014-07-27T17:44:10
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Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
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0d673844
|
2014-06-21T11:52:53
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Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf
sfalexrog
On systems with vsnprintf call SDL_SetError fails when passed a NULL as an argument. SDL's implementation checks for NULL (as seen in the commit: https://hg.libsdl.org/SDL/rev/835403a6aec8), but system implementation may crash.
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7e52722d
|
2014-06-20T11:10:16
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Fix compiler warnings in Native Client and Linux builds.
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6101e4b2
|
2014-06-07T18:20:01
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Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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40538446
|
2014-06-07T17:31:50
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Fixed crash with SDL_SetError(NULL)
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da6d9a9f
|
2014-06-04T10:56:56
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Added annotations to help code analysis tools
CR: Bruce Dawson
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d12d7952
|
2014-05-10T21:48:46
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Align pointer in SDL_memset before doing Uint32 loop
Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.
This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
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1a4c0dac
|
2014-05-10T11:27:43
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Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows
We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated.
http://www.malloc.de/en/
http://www.canonware.com/jemalloc/
http://www.nedprod.com/programs/portable/nedmalloc/
SDL allocates memory very infrequently, so this is probably a decent fix for a while.
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3dcb451f
|
2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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f018ca46
|
2014-03-19T21:39:55
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Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
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1367bf87
|
2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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7c33f233
|
2014-02-22T10:40:12
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Thou shalt not use more than 4k local variables in this code.
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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35ab76d0
|
2013-12-11T21:17:24
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Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
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d01ad02b
|
2013-12-09T15:17:20
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Hook up SDL_acos and SDL_asin properly.
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31caa22d
|
2013-12-09T13:30:35
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Patched stdlib changes to compile on Windows.
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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46740a5a
|
2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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8574c081
|
2013-11-27T00:29:46
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Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
Ghassan Al-Mashareqa
The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).
The following code:
double val = SDL_ceil(2.3);
printf("%g", val);
prints "2.0", as STD_ceil is defined as:
double
SDL_ceil(double x)
{
#ifdef HAVE_CEIL
return ceil(x);
#else
return (double)(int)((x)+0.5);
#endif /* HAVE_CEIL */
}
This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
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7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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e7693740
|
2013-11-24T23:35:38
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|
Added SDL_vsscanf().
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69c5d21d
|
2013-10-27T21:26:46
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|
WinRT: merged with SDL 2.0.1 codebase
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|
12ca3ce3
|
2013-10-17T23:02:29
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|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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|
cefffd61
|
2013-09-05T06:59:34
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Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin
When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
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f79fc33a
|
2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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d41fdc94
|
2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
|
2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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