Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 640e0415 | 2014-06-21 11:42:46 | Added OpenGL ES headers to public headers | ||
| 4f7329a1 | 2014-06-05 11:04:07 | Don't link directly against OpenGL.framework on Mac OS X. We dlopen() it as appropriate already. | ||
| 43c99196 | 2014-04-17 22:23:32 | Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 Thomas Schatz The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found: dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy Referenced from: /Library/Frameworks/SDL2.framework/SDL2 Expected in: /usr/lib/libSystem.B.dylib From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| c515b794 | 2014-03-12 07:55:32 | Updated framework version to match dylib version. Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0 | ||
| c167d1f6 | 2014-03-09 10:38:30 | Updated SDL to version 2.0.3 | ||
| 853334af | 2014-02-09 03:09:56 | Updated SDL to version 2.0.2 | ||
| d4e3221f | 2014-02-04 18:21:39 | add testdropfile to OS X Project | ||
| b352698d | 2014-02-04 18:17:16 | Implement new backend methods for haptic and hot plugging on OS X | ||
| c9f6e4ec | 2014-02-04 18:16:52 | add testhotplug to OS X test project and set target OS version to 10.5 for tests. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 090327e7 | 2013-12-09 16:03:18 | Implemented the Dynamic API magic. | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 06811ecf | 2013-10-21 02:46:16 | Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch. | ||
| c10389cf | 2013-10-21 02:20:39 | Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework | ||
| a7e1fddd | 2013-10-10 21:50:25 | Updated SDL to version 2.0.1 | ||
| 9ce449e6 | 2013-08-25 11:20:14 | update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) | ||
| 38dc821b | 2013-08-20 21:29:40 | Added filesystem code to Mac and iOS Xcode projects. | ||
| d8f66188 | 2013-08-20 15:56:08 | add missing SDL_bits.h from OS X framework - also add in headers to static and shared targets (for completeness) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |