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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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7ef188a1
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2020-09-19T14:01:57
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jack: Fixed memory leak on device close.
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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1d25135b
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2018-06-01T19:43:53
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Fixed bug 4184 - jack audio driver fails in presence of midi ports
Martin ?irokov
Launching an SDL application with SDL_AUDIODRIVER=jack, and then calling SDL_OpenAudioDevice() with whatever parameters fails with an error like this one:
SDL_OpenAudioDevice: Couldn't connect JACK ports: SDL:sdl_jack_output_0 => system:midi_playback_1
This happens because JACK_OpenDevice in src/audio/jack/SDL_jackaudio.c blindly tries to connect to all input ports without checking whether they are for audio or midi.
The fix is to check port types and ignore all non audio ports. Also I removed devports field from struct SDL_PrivateAudioData, because it's never really used and removing unused ports from it would be PITA.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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325330ef
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2017-06-09T17:37:43
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jack: removed accidental copy/paste.
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58f08af4
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2017-06-09T00:47:47
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jack: added capture support.
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c39fd577
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2017-06-09T00:14:50
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jack: Move jack_client_t into the audio device instead a global variable.
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b65e0777
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2017-06-08T22:20:49
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jack: Remove BROKEN_MULTI_DEVICE code.
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d9039f23
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2017-06-08T13:27:58
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jack: Initial shot at a JACK audio target.
http://jackaudio.org/
Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
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