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e2f46ed8
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2021-01-14T23:49:20
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Always lock the HIDAPI device when closing, in case rumble is pending
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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fcb21aa8
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2020-11-17T10:30:20
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Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
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83b653d5
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2020-11-11T20:09:56
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Fixed build warning
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009b62f1
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2020-11-07T02:22:15
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Be explicit about mapping the new game controller paddle buttons
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3a3aaac2
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2020-11-06T11:30:52
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Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
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e555d453
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2020-11-05T11:07:54
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Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
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83cddd2e
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2020-04-30T11:57:29
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Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
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b6afbe63
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2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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9b879a08
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2020-03-16T19:15:28
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Fixed compiler warning
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c2c5d0b3
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2020-03-16T16:52:49
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Fix compile error
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52be6633
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2020-03-02T09:35:09
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Use SDL math functions in Steam Controller support
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6efebf17
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2020-02-04T12:48:53
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Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
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212609b3
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2020-01-31T14:09:23
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Map the right pad on the Steam Controller to the right stick in the game controller API
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0641711e
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2020-01-29T20:09:59
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Added missing file from previous commit
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