include/SDL_endian.h


Log

Author Commit Date CI Message
Cameron Gutman 0f094670 2021-01-04T19:51:56 Use Clang/GCC builtins for SDL byteswapping functions __builtin_bswap32/64 were introduced in GCC 4.3. __builtin_bswap16 was not available on x86 until GCC 4.8 due to a bug. __builtin_bswap32/64 were introduced in Clang 2.6. __builtin_bswap16 was introduced in Clang 3.2.
Sam Lantinga 6f9e18da 2021-01-03T10:18:39 Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures VVD Patch based on patch from FreeBSD port devel/sdl20: https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
Cameron Gutman 115d66e7 2021-01-02T12:50:01 Use MSVC _byteswap intrinsics for SDL byteswapping functions This generates bswap on x86/x64 and rev on ARM
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer 5b2e011e 2020-12-30T23:55:02 SDL_endian.h: minor fixes from SDL-1.2 branch ( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
Ozkan Sezer 9e22f62e 2020-12-28T11:50:02 arm64 implementations of SDL_Swap16/32 (bug #5419.) patch from David Carlier.
Ozkan Sezer 2355dea4 2020-12-28T08:00:50 revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419)
Ozkan Sezer 2f99bc07 2020-12-28T07:20:20 arm64 implementations of SDL_Swap16/32 (bug #5419.) patch from David Carlier.
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Ozkan Sezer 9530ccba 2019-10-21T22:22:28 SDL_endian.h: Use endian.h for OpenBSD. Patch from OpenBSD CVS, authored by Donovan Watteau.
Ozkan Sezer 7c7801f1 2019-10-21T10:20:25 Fix typo with __MIPSEB__ preprocessor check (bug #4836.) Patch from Simon Howard
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Ozkan Sezer fbda68ea 2017-08-17T21:32:00 SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm Partially fixes Bugzilla #3758.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Philipp Wiesemann 5b2e7aab 2015-06-05T19:41:34 Fixed comments at conditional compilation macro in header file.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.