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86f87bf7
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2015-01-31T22:45:54
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Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
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d036ad84
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2015-01-31T22:43:05
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Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
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f4b7cf6e
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2015-01-31T21:02:56
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Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
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7384f147
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2015-01-31T10:33:48
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Fixed names in implementation for PSP.
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203ea981
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2015-01-26T17:46:39
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X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.
Thanks to Epic Games for reporting this issue.
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f64e6742
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2015-01-26T22:12:38
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Fixed memory leak in video quit implementation for Android.
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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