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272ebb8e
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2014-01-09T13:56:21
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Dynamic loading support for Wayland
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27779311
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2013-12-27T10:18:11
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Bump SDL to build with 10.7 SDK.
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
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fce6257c
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2013-12-27T09:29:39
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Implements touch support on QTWayland. Contributed by Thomas Perl.
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7aef2350
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2013-12-23T17:37:22
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Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
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74692835
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2013-12-23T12:17:52
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Added support for double-clicks, through a new "clicks" field in the mouse button event.
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b5a6c407
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2013-12-16T10:03:26
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[Android] Define SDL_VIDEO_OPENGL_ES2
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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090327e7
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2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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d01ad02b
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2013-12-09T15:17:20
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Hook up SDL_acos and SDL_asin properly.
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fc78e982
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2013-12-05T09:54:22
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Added missing header for file IO
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5ac18134
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2013-12-03T12:01:28
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Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
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45ae148a
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2013-12-02T19:34:08
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Adds SDL_GameControllerAddMappingsFromFile
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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5c383489
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2013-11-24T23:36:15
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We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.
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e7693740
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2013-11-24T23:35:38
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Added SDL_vsscanf().
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928b4946
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2013-11-24T21:04:51
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Moved atomic API implementation out of headers.
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