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47db47c1
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2021-04-06T21:32:02
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Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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b6afbe63
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2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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30ff5fcf
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2020-01-23T01:03:23
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SDL_LEAN_AND_MEAN defaults off
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b5e3d264
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2020-01-23T01:00:52
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
Protected more code with #ifdefs to reduce the size of minimal shared library builds
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6f89b059
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2020-01-22T15:23:44
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Documentation of the footprint #defines
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55afc281
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2020-01-21T22:06:09
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Add #define SDL_HAVE_BLIT_N_RGB565 to compile out RGB565 LUT
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7df22cf2
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2020-01-21T21:33:40
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A few #defines to reduce SDL2 footprint.
Only applied when library is statically linked
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
|
2019-01-04T22:01:14
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Updated copyright for 2019
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b262b0eb
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2018-10-22T20:50:32
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Small stack allocations fall back to malloc if they're unexpectedly large.
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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351d6d47
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2017-12-06T12:24:32
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audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
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d526b8a1
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2017-03-02T13:33:04
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Some patches to make SDL compile with armcc (ARM's C compiler).
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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8b960d4e
|
2016-12-06T02:20:58
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Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place.
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36156335
|
2016-11-20T21:34:54
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Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
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37696150
|
2016-11-11T13:47:40
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Fixed build on various platforms
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74e1dd4c
|
2016-11-11T13:14:00
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|
Define _GNU_SOURCE when building SDL
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|
42065e78
|
2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
|
2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
|
2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
|
2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3dcb451f
|
2014-04-09T21:29:19
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|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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|
090327e7
|
2013-12-09T16:03:18
|
|
Implemented the Dynamic API magic.
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|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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