kc3-lang/SDL/src/dynapi/SDL_dynapi_procs.h

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Log

Author Commit Date CI Message
e6ad29ae 2015-11-14 12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
e015140a 2015-09-30 15:38:18 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
b0e145b3 2015-07-29 17:19:06 Move GetDisplayDPI to the end of the file.
61c74150 2015-07-29 17:18:56 Add SDL_GetDisplayDPI routine and implement for Windows.
b2458630 2015-07-18 00:04:49 Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
e346f142 2015-07-17 21:03:58 SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4.
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().