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66058bbb
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2021-11-15T16:52:56
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Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
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9c3bcf8e
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2021-11-11T17:31:14
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Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
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b8327a4a
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2021-11-08T07:19:45
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Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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bf754b52
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2021-01-04T12:17:24
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Valve contributed code is under the Zlib license
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c9c89783
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2020-01-29T20:09:08
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Miscellaneous pending fixes
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b08bdc44
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2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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e9f6805f
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2018-08-21T19:42:19
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Removed dependency on C++ runtime on iOS
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