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ea7d5307
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2022-03-31T14:11:52
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emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread.
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41e7d1ba
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2022-03-06T23:02:57
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Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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55af8dca
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2019-02-27T14:16:37
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emscripten: use emscripten_set_window_title api
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d8baad7e
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2019-02-27T14:15:40
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emscripten: use emscripten_get_screen_size api
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a0d3c6c6
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2021-01-25T21:42:14
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Rename SetWindowGrab() to SetWindowMouseGrab()
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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052a1373
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2020-07-12T19:11:15
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Merge VideoBootStrap::available into VideoBootStrap::create
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
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daf360e0
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2020-05-13T16:48:42
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emscripten: Fix crash in SDL_SetWindowTitle().
This patch came from emscripten-ports, thanks!
Fixes Bugzilla #5133.
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287772f5
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2020-04-09T15:01:45
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emscripten: Let SDL_GetDisplayUsableBounds return the size of the window
This does not account for scrollbars nor margins. But is much better then returning the full display size when not running fullscreen, but for example in an iframe.
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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60c48ed7
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2019-05-09T12:09:34
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Emscripten: Store canvas id in WindowData
Also replace all hardcoded uses of "#canvas" or NULL
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04b1494c
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2019-01-29T12:19:23
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Emscripten: resize canvas to 0x0 in DestroyWindow
Closest we can get to actually destroying it
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d60546aa
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2019-01-29T12:19:06
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Emscripten: don't zero the display mode before adding it
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4a2888af
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2019-01-29T12:19:03
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Emscripten: use UTF8ToString instead of Pointer_stringify
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8dab9c95
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2019-01-29T12:18:56
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Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
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1767d091
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2019-01-29T12:14:41
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Emscripten: use a fake size for external sizing check
The check would fail if the canvas happened to be the correct size
already. (#66, mentioned in #58)
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5e13087b
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2019-01-04T22:01:14
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|
Updated copyright for 2019
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e3cc5b2c
|
2018-01-03T10:03:25
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|
Updated copyright for 2018
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50efbda7
|
2017-08-28T00:43:14
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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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711df8a9
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2017-08-05T22:10:48
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emscripten: Fixed compiling without OpenGL support.
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613955b4
|
2017-02-17T10:13:07
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Emscripten: only update pixel ratio if HiDPI is enabled
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45b774e3
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2017-01-01T18:33:28
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|
Updated copyright for 2017
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01f62736
|
2016-10-14T17:06:28
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emscripten: check if device pixel ratio has changed
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bec55734
|
2016-09-13T00:03:58
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add some detail to fullscreen workaround comment; version 6
Conflicts:
version.txt
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405d64b2
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2016-09-13T00:03:56
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only unset fullscreen flags if fullscreen failed
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c68cac89
|
2016-09-13T00:03:55
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use screen resolution instead of canvas size
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791b946a
|
2016-09-13T00:03:54
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Fix full screen mode in Firefox, which was broken by 9d4beb2
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b71208d4
|
2016-09-13T00:03:53
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|
Support SDL_SetWindowTitle() via Module['setWindowTitle']()
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bdca510f
|
2016-09-13T00:03:28
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|
simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
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42065e78
|
2016-01-02T10:10:34
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|
Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
|
2015-05-26T06:27:46
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|
Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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16f3cbfc
|
2014-12-26T23:16:54
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Cleaned up some compiler warnings.
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22855927
|
2014-12-25T22:08:48
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|
Removed unnecessary call to SDL_free().
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fe40a172
|
2014-12-18T00:19:52
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Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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