Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 2c518747 | 2022-09-27 09:56:02 | Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver | ||
| 120c76c8 | 2022-01-03 09:40:00 | Updated copyright for 2022 | ||
| c2dd50a9 | 2021-11-12 08:28:02 | Fixed whitespace | ||
| a1adc8a9 | 2020-11-22 01:02:00 | Add sensor support | ||
| 9130f7c3 | 2021-01-02 10:25:38 | Updated copyright for 2021 | ||
| cb361896 | 2020-12-09 07:16:22 | Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available. | ||
| 59795822 | 2020-11-11 12:33:55 | make SDL_SensorGetDeviceNonPortableType match its prototype. | ||
| 3180ba81 | 2020-04-08 08:34:27 | First pass at Windows sensor implementation | ||
| a8780c6a | 2020-01-16 20:49:25 | Updated copyright date for 2020 | ||
| 3ac67cf4 | 2019-10-23 08:46:59 | Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!) | ||
| 412ab7e1 | 2019-10-18 14:23:37 | Fixed bug 4829 - Sensor events incorrectly disabled | ||
| 5e13087b | 2019-01-04 22:01:14 | Updated copyright for 2019 | ||
| b73703b9 | 2018-11-19 21:17:00 | Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time. | ||
| 7df0f4fd | 2018-09-27 14:56:29 | Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall | ||
| c6647bf9 | 2018-08-21 17:24:12 | Added the iOS sensor implementation | ||
| 3e5dbc69 | 2018-08-21 13:29:21 | Added a dummy sensor driver | ||
| 7c3040e0 | 2018-08-21 12:11:34 | First pass on the new SDL sensor API |