kc3-lang/SDL/src/sensor/SDL_sensor.c

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Log

Author Commit Date CI Message
2c518747 2022-09-27 09:56:02 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
c2dd50a9 2021-11-12 08:28:02 Fixed whitespace
a1adc8a9 2020-11-22 01:02:00 Add sensor support
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
cb361896 2020-12-09 07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
59795822 2020-11-11 12:33:55 make SDL_SensorGetDeviceNonPortableType match its prototype.
3180ba81 2020-04-08 08:34:27 First pass at Windows sensor implementation
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
3ac67cf4 2019-10-23 08:46:59 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
412ab7e1 2019-10-18 14:23:37 Fixed bug 4829 - Sensor events incorrectly disabled
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
b73703b9 2018-11-19 21:17:00 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
7df0f4fd 2018-09-27 14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
c6647bf9 2018-08-21 17:24:12 Added the iOS sensor implementation
3e5dbc69 2018-08-21 13:29:21 Added a dummy sensor driver
7c3040e0 2018-08-21 12:11:34 First pass on the new SDL sensor API