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db18764e
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2021-10-01T16:27:59
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Use correct relative include path
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bf97c5a2
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2021-09-08T14:47:40
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Make sure SDL file descriptors don't leak into child processes
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7d66fa20
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2021-09-07T17:38:26
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Fixed double-copy of the report in BlueZ >= 5.56
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bf754b52
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2021-01-04T12:17:24
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Valve contributed code is under the Zlib license
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d4954eb0
|
2020-11-21T18:26:43
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Removed debug code
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6b56b98f
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2020-11-21T09:26:11
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Fixed is_BLE() return value
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65c9f1d2
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2020-11-21T09:06:48
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Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
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30371f2d
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2020-11-13T13:17:04
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Fixed doubled report ID for Bluetooth Classic devices on Linux
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494af7a6
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2019-11-25T15:02:45
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Backed out change to dynamically load udev - it's already happening in SDL_hidapi.c
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308e7f2f
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2019-11-23T12:11:20
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Linux hidapi code dynamically loads udev
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738dff4b
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2019-07-25T08:05:13
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hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
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0e9560ae
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2019-07-23T14:41:00
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hidapi: Zero out new hid_device_info structs
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b08bdc44
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2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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4f41f07d
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2018-08-09T16:05:48
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Added missing files from previous commits
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