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69a4351e
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2013-09-30T22:35:32
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Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
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833fd30e
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2013-08-25T11:24:01
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reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
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9ff379ba
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2013-08-20T21:21:57
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Patched to compile on iOS.
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c9152adc
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2013-08-20T20:15:15
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Patched new filesystem code to compile.
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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