src/filesystem/cocoa


Log

Author Commit Date CI Message
Sam Lantinga 69a4351e 2013-09-30T22:35:32 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Edward Rudd 833fd30e 2013-08-25T11:24:01 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
Ryan C. Gordon 9ff379ba 2013-08-20T21:21:57 Patched to compile on iOS.
Ryan C. Gordon c9152adc 2013-08-20T20:15:15 Patched new filesystem code to compile.
Ryan C. Gordon 2dd7091e 2013-08-20T19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.