Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 69a4351e | 2013-09-30 22:35:32 | Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi | ||
| 833fd30e | 2013-08-25 11:24:01 | reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/" | ||
| 9ff379ba | 2013-08-20 21:21:57 | Patched to compile on iOS. | ||
| c9152adc | 2013-08-20 20:15:15 | Patched new filesystem code to compile. | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. |