kc3-lang/SDL/include/SDL_config.h.cmake

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Log

Author Commit Date CI Message
c343eab6 2013-11-26 11:50:54 Fixes #2271, Add KD detection under CMake by Scott Percival
00003e8c 2013-11-14 11:51:24 Renamed things named after BeOS to be named after Haiku instead.
7550ddcc 2013-11-13 22:35:26 Started BeOS removal: merged BeOS thread and pthread code. Haiku uses most of the standard pthread API, with a few #ifdefs where we still need to fallback onto the old BeOS APIs. BeOS, however, does not support pthreads (or maybe doesn't support it well), so I'm unplugging support for the platform with this changeset. Be Inc went out of business in 2001.
1c6d5576 2013-08-22 14:56:07 Separate EGL / GL ES detection in CMake
f77c2372 2013-08-22 13:00:05 Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
2dd7091e 2013-08-20 19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.