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983bbf9e
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2020-03-10T18:35:31
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Backed out changeset 51622f74dc85
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93ed3c8b
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2020-03-10T18:25:47
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Updated SDL to version 2.0.13 for development builds
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4fb06a2a
|
2020-03-10T18:25:47
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Updated SDL to version 2.0.13 for development builds
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74ed2156
|
2020-03-01T14:58:16
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Updated version to 2.0.12 for release candidate build
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dd1d8ab6
|
2020-02-21T15:52:35
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cmake: more proper sdl2-config.cmake work (thanks, Alexander!)
Fixes Bugzilla #4970.
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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3fe2d836
|
2019-09-22T10:37:16
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Updated SDL development builds to version 2.0.11
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67c67f3a
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2019-06-17T10:13:28
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Updated version to 2.0.10
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5e13087b
|
2019-01-04T22:01:14
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Updated copyright for 2019
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2196e576
|
2018-11-07T07:52:39
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Used confflags +=, so each option can be enabled individually, if desired
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44c5d803
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2018-11-07T07:38:11
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The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime
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bc6c1997
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2018-09-26T10:08:14
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Updated version to 2.0.9
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e3cc5b2c
|
2018-01-03T10:03:25
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Updated copyright for 2018
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2c5724ef
|
2017-11-04T21:58:48
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Updated version to 2.0.8 since SDL_image depends on it
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0ce23a54
|
2017-10-12T08:08:04
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Updated version to 2.0.7
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125d8f59
|
2017-09-09T08:34:46
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Make sure the libtool archives are installed
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8004be64
|
2017-09-09T07:35:55
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We don't need libvulkan-dev to build Vulkan support
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47cb8815
|
2017-09-09T07:30:25
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Updated Debian changelog for 2.0.6 release
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25e3a1ec
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2017-08-27T22:15:57
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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acd76826
|
2017-01-10T23:23:32
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We don't actually build with the Xt library
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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8bd4c6f3
|
2016-11-28T08:05:45
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Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support
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4fe3fb34
|
2016-11-28T07:34:25
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|
Added debian changelog entry for SDL 2.0.5
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014956ac
|
2016-02-15T03:16:46
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Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
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1c4c3f50
|
2016-01-07T12:01:51
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|
Updated debian packaging files
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42065e78
|
2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
|
2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
|
2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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f448815e
|
2014-06-21T17:31:36
|
|
Added libibus-1.0-dev build dependency
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
c167d1f6
|
2014-03-09T10:38:30
|
|
Updated SDL to version 2.0.3
|
|
853334af
|
2014-02-09T03:09:56
|
|
Updated SDL to version 2.0.2
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
61068a30
|
2013-11-03T11:34:03
|
|
Fixed bug 2180 - debian/rules: Makefiles should use tabs
Joseph Carter
Whitespace in a makefile is consequential. In fact, it's part of the syntax. And at least a few versions of make puke on Makefiles with lines indented with spaces, not tabs. Obviously GNU make used on Debianish systems is not strictly among them, or this would fail. Even so, I cannot resist the urge to pedantically fix this, if only to get rid of the bright syntax error red coloration in vim. :)
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|
fbfe0901
|
2013-10-23T16:32:56
|
|
Updated Debian package version to 2.0.1
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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