|
69a8c846
|
2020-03-04T09:42:08
|
|
Fixed using more than one Xbox Bluetooth controller
Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
|
|
bebc4867
|
2020-03-01T17:53:30
|
|
We already have a hidapi implementation for Windows, we don't need libusb
|
|
43aa1fa9
|
2020-01-18T11:21:14
|
|
Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
|
|
4e682461
|
2020-01-17T10:43:14
|
|
Reattach the kernel driver after closing USB controllers
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
4e1cc124
|
2020-01-16T15:32:39
|
|
Improved Xbox One controller initialization
|
|
a9482a1d
|
2019-12-30T09:44:32
|
|
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
|
|
868551b1
|
2019-12-20T21:00:16
|
|
Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
|
|
c5024a18
|
2019-12-19T15:21:44
|
|
Backed out debug code
|
|
e22e77da
|
2019-12-19T15:01:35
|
|
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
|
|
4237b183
|
2019-12-19T04:31:00
|
|
Fixed compiler warning
|
|
52b6ab21
|
2019-12-16T17:11:23
|
|
Added support for the SteelSeries Stratus Duo
|
|
f7d82e56
|
2019-07-31T12:20:55
|
|
hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
|